Showing posts with label Computational Design and Architectural Production. Show all posts
Showing posts with label Computational Design and Architectural Production. Show all posts

Tuesday, July 14, 2009

CDAP: Tower Design Through Grasshopper Scripting: Bubble Tower: Part I

Iteration one of "Bubble Tower"

Above: 'Roof Plan' of "Bubble" Tower


Above: Side view of "Bubble" Tower


Above: Axon of "Bubble" Tower


Iteration two: Created by moving the sliders of Sphere Radius size, Sphere Rotation Angle, Divide Space between the "Bubbles", and the Height of the Central Axis.

Above: 'Roof Plan' of "Bubble" Tower
Above: Side view of "Bubble" Tower



Above: Axon of "Bubble" Tower


Above: Grasshopper definition...hard to read I know, I can post close up shots of it later if there is an interest.

CDAP: Tower Design Through Grasshopper Scripting

I began working within Grasshopper by looking on-line for a tutorial on how to develop a simple twisted tower design. I found one here: Twisting Tower.

I learned how to create parameters than can fluctuate to change the height, shape radius, twist factor, and polygon type. From this I tried to evolve these concepts into my idea.

I want to create a series of "bubbles" that cluster together to create a tower form. Each "bubble" will represent a different program function or inhabitable space. Where the "bubbles" intersect is where utilities can be stored and accessed to service the individual "bubbles" on each floor. I was thinking that this could possibly be a form in which rainwater could be harvested and stored to service each "bubble apartment

Monday, June 15, 2009

Computational Design and Architectural Production

Computational Design and Architectural Production

This is a wiki that contains the work of myself and my fellow classmates in the Arch 590: Computational Design and Architectural Production class at Wentworth Institute of Technology.

"The class focuses on How does the design process begin? How do we as architects define and develop viable methodologies in digital environments? Is this site of architectural production a more fluid and adaptable setting for formal manipulation as well as graphic visualization? Within the context of computational design, the manner in which these questions are addressed has immediate implications to the understanding of how one makes form in virtual spaces. There is a potential for new design methodologies to emerge that can exploit algorithmic, parametric, topological and animated modeling processes. These processes can offer designers new tools for resolving complex geometries and facilitating
innovative form making."

"This course will be a critical investigation into digital modeling and computational design. This class will seek to not only inform students of the theoretical underpinnings of computational design, but also to familiarize students with the process through critical engagement via the Rhinoceros modeling software coupled with basic parametric input. Considering the multiplicity of approaches various digital designers are currently using, the focus is on which of these practices are successfully at producing viable architectural methodologies."